Knowledge article
Soul Link Rules
A Soul Link Nuzlocke is played cooperatively. Pokémon caught in corresponding areas are linked as permanent pairs. If one is lost, its partner can no longer be used either. Under the usual rules, both partners must be in the party together or both must be boxed. Type and gender restrictions are optional rules agreed before the run.
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Pair encounters by their origin
Under the usual Soul Link rules, the first eligible Pokémon caught in corresponding areas become partners. If either player fails the catch, the other cannot use the Pokémon from that pair. If a member faints later, both members become permanently unavailable. The linked partner cannot be paired with another catch, even if it is still healthy.
Before moving on, both players should confirm how their encounters ended. Record both catches, or record the failed encounter and the forfeited partner. A species name alone is insufficient: two catches of the same species from different areas still belong to different pairs.
Example: a failed catch and a later loss
Alex catches the first eligible Pokémon in Area A. Robin’s Pokémon in the matching area escapes. Neither player has a usable Pokémon from Area A. Alex cannot use the catch or link it to a future catch from Area B.
Both players catch their Pokémon in Area B and record the pair. Several battles later, Robin’s Pokémon from that pair faints. Alex removes the linked member before continuing, even if it still has full HP. The record keeps Area B as the pair’s origin.
Sources and rule conventions:[1]
Move pairs between the party and box
Under the usual rules, linked Pokémon must be in their players’ parties together. Boxing one also means boxing the partner. Both may return later if they are still alive and the rest of the rules allow it. A pair lost through death or a failed catch cannot return.
Both players should check their teams before adding a pair. One Pokémon may be suited to the next opponent, while its partner leaves the other team unable to handle a threat. Check whether another available pair would leave both teams better prepared.
Evolution or a team change does not change which Pokémon are linked. Keep the original area and partner recorded even when the species or nickname changes. A pair label or shared note helps distinguish several similar catches without changing who belongs together.
Sources and rule conventions:[1]
Type and gender clauses are optional
Some creators require one male and one female Pokémon per pair and ban repeated primary types across both active parties. The archived Diamond and Pearl series rules from ShadyPenguinn and TheKingNappy include both restrictions. Nuzlocke University lists shared primary-type restrictions as an additional convention. These restrictions apply to those versions of Soul Link and are optional for other runs.
For a type clause, agree whether it covers primary types or both types and whether it applies to active parties or every living pair. Decide what happens if evolution changes a Pokémon’s type. For a gender clause, decide how genderless Pokémon count and which player encounters a Pokémon first. Write down which encounters may be skipped to satisfy the clause.
If a legal catch produces a pair that cannot join the current parties under the type rule, distinguish “caught but boxed” from “failed encounter”. A reserve pair can become useful after another pair leaves the team. Marking that pair as a failed catch would remove it from the available reserves.
Example: a pair stays in reserve
Assume the chosen rule bans repeated primary types across both active parties. A newly caught pair would repeat a primary type already used by an active pair. Both new members remain boxed. If the pair with the same primary type is later boxed, the players can check whether the new pair fits both remaining teams.
This example assumes the type rule applies to active parties. A stricter rule covering all living catches would produce a different result and must be stated separately.
Synchronize before encounters and major fights
The players need to keep each other informed, even when they are not playing at the same pace. Before looking for a new encounter, confirm which areas will be paired. Before a major fight, confirm the active pairs and any agreed cap. After a loss, pause long enough to update both teams.
Agree when to pause so neither player continues with a partner that can no longer be used. For example, either player can call a pause after a death, failed catch or disputed encounter. If the other player is already in battle, the rules sheet should say how to resolve that situation. The pause rule is a suggested house rule and needs both players’ agreement.
- Agree which areas correspond before looking for encounters
- Resolve duplicate or gender rerolls using the written clause
- Record both members and the outcome before taking another pair
- Review both parties after boxing, evolution or a shared loss
- Resume only when both players agree which pairs remain usable
Randomizers and the end of the run
A randomizer is common in Soul Link, but the linking rule itself does not require one. If randomized games are used, both players should record the configuration and identify which data has changed. Guides to the original game may list different encounters and opponent teams.
Blanc’s published Black 2 and White 2 run on Bulbagarden uses no randomizer. Its rules also omit type restrictions. Other Soul Link runs may use different house rules.
Agree whether a wipe ends the shared run immediately or whether surviving reserve pairs can replace the defeated team. Also define the finish line for both players. Reaching the chosen ending on one side while the other still has required fights leaves the cooperative goal unfinished.
Sources and rule conventions
- Nuzlocke University: Soul Link Nuzlocke Rules
Community reference for paired encounters, shared losses and boxing; type restrictions and randomization are described as additions
- Archived Diamond and Pearl Soul Link series rules
Archive of the creators’ ruleset from 2016 with opposite-gender pairs and no repeated primary types; evidence for that stricter version, not a universal rule
- Bulbagarden: Blanc’s Black 2 and White 2 Soul Link
First-hand run rules from 2022 explicitly describing non-randomized play without type lock-outs; its other house rules are not defaults