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Hardcore Nuzlocke Rules

A Hardcore Nuzlocke follows the usual catch and permanent-death rules with additional battle restrictions. Bag items are usually banned in battle. Pokémon must be at or below the agreed level cap when the next major fight begins. Players use Set battle style where available. The exact rules should be written down before the run begins.

The usual Hardcore rules

Hardcore rules vary between runs. FlygonHG publishes a common version: normal Nuzlocke rules, no battle items with held items allowed, a cap checked at the start of the battle, and Set mode. Nuzlocke University documents the same item and level restrictions and describes Set mode as generally accepted.

Boxing healthy Pokémon and replacing team members remain allowed in this usual ruleset. A ban on using the PC is a separate restriction, known as the Notepad Clause in the Nuzlocke Forum glossary. Hardcore does not mean that the first six catches must stay in the party forever.

Sources and rule conventions:[2][1][3]

Bag items, held items and healing

The usual item ban covers manually using Potions, status medicines and X items from the bag during a battle. Poké Balls for legal catches are the exception. Held items remain allowed. Healing between battles is also allowed unless a separate rule limits it.

Specify that the ban applies to bag items. “No healing” could also be read as a ban on healing moves and held Berries. A ban on recovery moves or held items needs its own line in the rules.

Before entering a trainer battle, inspect HP, status, PP and held items. Once the battle starts, the plan must work with the Pokémon, moves and held items already available. Carrying extra Potions cannot repair an unsafe battle plan under this restriction.

Sources and rule conventions:[1][2]

Define the level cap and its checkpoint

A common cap uses the highest level on the next Gym Leader’s team. If the game does not use Gym Leaders, choose which opponent sets the cap. Check the opponent’s team for the exact edition and difficulty setting. Games set in the same region can have different teams.

In the version documented by Nuzlocke University, a Pokémon above the current cap is boxed until a later cap makes it eligible again. Passing the cap during the target battle is allowed. FlygonHG also specifies the start of the battle as the checkpoint. A Pokémon that passes the cap before the battle must therefore stay in the box.

Decide separately how the Pokémon League works. A cap for entry into a sequence of fights and a new cap before every fight are different rules. Record the chosen opponent and checkpoint, rather than assuming that one convention covers every game. This article provides no edition-specific cap table.

Example: one level too far

Suppose the agreed cap is level 30 at the start of the next boss battle. A team member reaches level 31 while fighting an earlier trainer. It cannot enter that boss battle and stays in the box until a later cap allows it. A living replacement at level 30 or below can take its place.

Another member enters that boss battle at level 30 and reaches 31 during the fight. Under the entry-check convention, it can finish the battle. These numbers are a rules example, not a cap for a particular edition.

Sources and rule conventions:[1][2]

Set mode and switching

Set mode removes the free switch offered after an opposing trainer’s Pokémon is knocked out. Ordinary switching during a turn remains possible. The battle plan needs to account for what happens to the Pokémon switched in.

Use the setting when the game offers it. If an equivalent free-switch prompt appears without a Set setting, declining that prompt can serve as the run’s agreed substitute. Write down whether the free-switch prompt must be declined.

Sources and rule conventions:[4]

Prepare a team for the next fight

Build a party for the next opponent using Pokémon that are alive and allowed under the rules. The same six do not have to fight every battle. Keep the encounter history intact when rotating a Pokémon out: boxing it does not make its original area available for another catch.

A written battle plan should name the lead, which Pokémon will face each opponent and what to do if an attack fails to knock it out. A damage estimate is useful evidence, but it does not remove the need to account for misses, critical hits or an unsafe switch. Recheck the actual moves and items after changing the party.

  • Confirm the next target, cap and checkpoint against the selected edition
  • Check every party member’s level before the final approach to the boss
  • Heal and restore PP before battle within the agreed rules
  • Equip allowed held items and inspect the current moves
  • Plan what to do if an attack fails or a Pokémon needs to switch out

Keep extra restrictions separate

A full-party wipe ending the run despite living reserves is an additional rule. So are duplicate clauses, shiny exceptions, team-size limits and Pokémon bans. Write these choices on the rules sheet so another player can tell which version of Hardcore the run follows.

For a first attempt, establish the common battle restrictions and resolve the edge cases before adding more bans. If a rule changes later, record when it changed and whether the attempt continues under a revised ruleset. Rewriting a restriction only after it causes a loss makes the result hard to compare with the original plan.

Sources and rule conventions:[3]

Sources and rule conventions

  1. Nuzlocke University: Hardcore Nuzlocke Variant

    Community reference for bag-item restrictions, cap eligibility and the battle-entry checkpoint; its League convention is one documented option

  2. FlygonHG: I Did A Hardcore Nuzlocke Without Species Clause. It Was Weird.

    The creator’s video description states his Hardcore rules, including held items, Set mode and the cap checkpoint

  3. Nuzlocke Forum: Nuzlocke Terminology

    Community glossary distinguishing the Notepad and Wipe clauses from the two underlying Nuzlocke rules

  4. Smogon: Nuzlocke and Loaded

    Historical community explanation of Set battle style; its broader personal rules and game rankings are not universal defaults

Open Nuzlocke tracker