Alakazam
The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.
Combat Profile
Move Pool
Move values are unavailable for this edition.
| TYPE | CAT | ||||
|---|---|---|---|---|---|
| 1Teleport | — | — | — | — | — |
| 6Confusion | — | — | — | — | — |
| 6Hypnosis | — | — | — | — | — |
| 11Calm Mind | — | — | — | — | — |
| 18Psycho Cut | — | — | — | — | — |
| 25Zen Headbutt | — | — | — | — | — |
| 34Recover | — | — | — | — | — |
| 43Psychic | — | — | — | — | — |
Abilities
No abilities in this game.
Type Matchups
Gen 8 chart
Breeding & Growth
Family Tree
No further evolution in this game.
Where to find
No encounter data is available for this edition.
Sprite Museum
Every era of Alakazam, from 1996 pixels to 3D-era GIFs. Pick a tile or scrub the timeline.
Weaknesses & resistances
Defensive profile of Alakazam (Psychic), calculated from the gen 3 type chart:
WEAK TO
Bug (×2), Ghost (×2), Dark (×2)
RESISTS
Fighting, Psychic
IMMUNE TO
—
Bug (×2), Ghost (×2), Dark (×2). Resists Fighting, Psychic. Calculated from the gen 3 type chart (FireRed/LeafGreen).
Abra evolves into Kadabra starting at level 16. Kadabra evolves into Alakazam via trade.
Our take: Alakazam is a fast special attacker with low physical defenses. Its evolution requires trading.